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Post by HvsH on May 3, 2016 3:10:50 GMT
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Post by evan1612 on May 3, 2016 8:50:19 GMT
Ill try not to spam 50,000 entries lols
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ChrispyKro
New Member
Hosting MasinRPG in ENT :)
Posts: 30
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Post by ChrispyKro on May 3, 2016 10:48:20 GMT
Maybe my last entry is enough named Insanity ... im satisfied with it ...
and hvsh no one can beat ur wrath XD
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Post by skweefe on May 3, 2016 11:21:06 GMT
ikr plz ban hvsh for being too hard of a judge
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Post by skweefe on May 3, 2016 12:00:06 GMT
Aurelia the Elementalist The one who commands storms
T4:
passive: str x 1 + agi x 1 + int x 3 extra damage, gives 10% chance to reset basic skill cooldown upon casting the skill(Q, W, E, R and T) cannot occur more then once every 30 seconds
Q: Throw a lighting bolt at target, interrupts enemies spell casts(mini stun), if target is wet will chain to all nearby enemies also wet but will debuff the wet buff, str x 20 + agi x 20 + int x 55, 10 second cooldown. (single target with a mini stun but it target has "wet" on them will chain to all nearby targets also "wet" and will remove the "wet")
W: engulf area around self in water, applies a debuff wet which slows ms by 25% for 5 seconds, if they have burn it will debuff it but not do the damage or apply wet, str x 20 + agi x 20 + int x 60, 20 second cooldown. (aoe around self that hits once and applies "wet" to all hit, if "burn" is on them will remove "burn" but deal no damage nor apply "wet")
E: erupt target area in fire, causing them to burn if they are not wet, doesn't do damage on wet targets but will remove the wet, str x 35 + agi x 35 + int x 80, burn does a total of str x 10 + agi x 10 + int x 30 over 10 second, 60 second cooldown (targeted aoe that hits once and applies "burn" to all hit, if "wet" is on them will remove "wet" but deal no damage nor apply "burn")
R: surrounds target in high winds, if enemy has burn it will increase it to str x 15 + agi x 15 + int x 50 but will reduce wet's effect to 15% ms and will remove smoke, if cast on ally will increase as and ms by X, lasts 15 seconds, 30 second cooldown (single target buff/debuff that enhances "burn", reduces "wet's" effect to 15% movement speed, and removes smoke, can be used after or before each is applied, if used on an ally grants them attack speed and movement speed)
T: makes a protective shield on self or ally made out of the earth reducing damage taken (has a cap for damage reduced then breaks) also reduces MS of target, if W hits unit with this on it will turn into mud and go away instantly,lasts 30 sec, 45 sec cd (single target buff that boosts defensive capabilities but lowers movement speed but if they are in W aoe when u use it it will go away)
F: call a storm of all the elements to deal damage in an aoe over a period of time, will apply improved burn and wet also applies a mini shield at start of cast to all ally units in the storm, while the storm is active wet and burn will not get removed(can have both but will not apply smoke), has a cast time, lasts 30 sec, 200 sec cooldown (targeted aoe that when cast causes all allies to get a mini T and does constant damage to all enemies in aoe while also applying enhanced burn and normal wet but doesn't apply smoke)
class weapon: Propheta's Focus
active: Freeze self for 5 seconds becoming invulnerable but not able to take any actions, has a 100 second cooldown gain UP upon casting spells at 100 UP go back down to 0 and gain additional int for X seconds, cant gain UP for a while
Notes:
All values are subject to change
if a target gets wet or burn removed from either W(burn) or E(wet) causes smoke to appear making them have a 15% chance to miss lasts 5 seconds
R works like so u can cast it on enemy then cast E to have enhanced burn, or cast W to have reduced wet and u cannot apply smoke to them while it lasts; also u could have them burn then cast R on them to enhance its effect, or have wet on them and cast R to reduce its effectiveness or have smoke on them to debuff smoke
T either makes a shield that reduces damage taken or 100% absorption and when X amount of damage is migrated or absorbed breaks
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ChrispyKro
New Member
Hosting MasinRPG in ENT :)
Posts: 30
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Post by ChrispyKro on May 3, 2016 13:13:23 GMT
XD hvsh wrath's can't be defeated ... only himself can defeat it .. please hvsh HAVE MERCY IN OUR SOULS T.T XDD
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ChrispyKro
New Member
Hosting MasinRPG in ENT :)
Posts: 30
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Post by ChrispyKro on May 3, 2016 13:16:23 GMT
ikr plz ban hvsh for being too hard of a judge pleaseeee XD we can't be too harsh to him XD
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Post by Detrox on May 3, 2016 13:52:19 GMT
My Idea of hero would be only accessible from hidden T1 human and It would go right into T3 (Similar to sitael etc.)
Iam not sure if it would be hard to implement but I belive it shoud not be that hard.
The Idea would be a human slayer corrupted by evil STR/AGI.
T3 and T4 will have very big difference. T3 the hero would change from pure slayer at daytime to corrupted demon at night (Struggle with corruption). T4 the hero would gain a skill which would allow him to toggle between the forms at will (Working together with the corruption to stay allive).
Idealy It would change his visual and his main stat from STR(Pure form) and AGI(Corrupted form) (A bit similar to troll warlord from dota but also change his mainstat and skin if possible).
As T3 wouldnt be able to work between the forms the skills wouldnt have any synergies and would be bit more straight forward.
T4 can work between the forms so the skills would also have some synergy.
Because I am not sure how much of this would/would not be able to implement I would appriciate feedback If this idea seems interesting and possible to implement so I would try to think more about the abilites and how would the hero work as a whole.
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ChrispyKro
New Member
Hosting MasinRPG in ENT :)
Posts: 30
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Post by ChrispyKro on May 3, 2016 13:54:38 GMT
My Idea of hero would be only accessible from hidden T1 human and It would go right into T3 (Similar to sitael etc.) Iam not sure if it would be hard to implement but I belive it shoud not be that hard. The Idea would be a human slayer corrupted by evil STR/AGI. T3 and T4 will have very big difference. T3 the hero would change from pure slayer at daytime to corrupted demon at night (Struggle with corruption). T4 the hero would gain a skill which would allow him to toggle between the forms at will (Working together with the corruption to stay allive). Idealy It would change his visual and his main stat from STR(Pure form) and AGI(Corrupted form) (A bit similar to troll warlord from dota but also change his mainstat and skin if possible). As T3 wouldnt be able to work between the forms the skills wouldnt have any synergies and would be bit more straight forward. T4 can work between the forms so the skills would also have some synergy. Because I am not sure how much of this would/would not be able to implement I would appriciate feedback If this idea seems interesting and possible to implement so I would try to think more about the abilites and how would the hero work as a whole. add some STR/AGI/INT stat skill base
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ChrispyKro
New Member
Hosting MasinRPG in ENT :)
Posts: 30
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Post by ChrispyKro on May 3, 2016 13:55:32 GMT
such as x10 AGI X10 STR % BLAH BLAH ETC
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Post by Detrox on May 3, 2016 14:04:32 GMT
such as x10 AGI X10 STR % BLAH BLAH ETC Well That would be a subjec to change what is most important is If it is actualy possible to implement by HvsH (Switching forms changing main stat and Idealy what happens when you switch form with skills ( Will cooldowns reset/shared/be 2 sets and remembered between forms?)
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ChrispyKro
New Member
Hosting MasinRPG in ENT :)
Posts: 30
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Post by ChrispyKro on May 3, 2016 14:14:38 GMT
mmmmmhmmmmmm welp that makes sense to me naw XD
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Post by HvsH on May 3, 2016 14:36:08 GMT
will cooldowns be shared? no, they wont can you make One ability have Two actives? Yes, ie: if AGI > INT, do Active 1, if INT > AGI, do Active 2 You can make an ability active give a buff, like an ultimate form (ex: hotkey F) Example: Spell Q --> is ultimate form (F) active ? if not - do Active 1, if yes, do Active 2 you can also do 3 actives, 4 , etc
so far, i would say skweefe's mage has the most synergy by using fire on water and water on earth but those are the only real synergies... xDDD Also, skweefe's is not too hard to implement, it wont be easy ofc, but its not too hard
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Post by skweefe on May 3, 2016 15:54:23 GMT
plus look at my sexy name "name" xD
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Post by HvsH on May 3, 2016 16:04:52 GMT
lol wut, are you srs, thats the name?
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