kyle
New Member
Posts: 24
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Post by kyle on Jun 25, 2015 14:24:09 GMT
The Masin that I played before feels so far away now... I don't even know where to begin saying how bad I felt looking at the changes. - Darkness - The major change. This gives the map an entirely different feel. I would've preferred the map to look dark from the beginning. This late change really throws me off by itself, but if you add all the bright lighting effects along side it, it quickly looks like a mistake... (I remember the first time I played MineralZ... the lighting effect change really threw me off compared to other defense-style games I've played on Warcraft 3.)
- Dalaran weather effect - The major mistake. It's everywhere!!? Am I playing Masin RPG or Dalaran Weather Effect RPG
- Blue ground (Lilith's Domain Cerebrate) - Surprisingly, I could easily get used to this, even with the contrast of the new darkness on the map. I am not a fan of it hiding the mini-map monsters because it becomes hard to tell whether Lilith's Slave has spawned though. It's definitely a bad point but it's not that detrimental to the map as a whole.
There's more but thoee are the things that stad out the most after trying it once...
Personally, I'm going to just play 1.86E/Upd because I don't like how 1.93E is.
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Post by Reuven on Jun 25, 2015 16:09:24 GMT
Well, It did fix some important things...
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Post by sumwun on Jun 25, 2015 16:22:05 GMT
The changes you mentioned are changes by the developer, not by HvsH
Aside, by playing older ver, you encourage op Nightmare
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kyle
New Member
Posts: 24
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Post by kyle on Jun 25, 2015 16:50:49 GMT
Well, It did fix some important things... I guess It's lucky my post isn't "what I don't like about HvsH" and instead "what I didn't enjoy in 1.93E". The changes you mentioned are changes by the developer, not by HvsH Aside, by playing older ver, you encourage op Nightmare Nightmares weren't that great except during 1.86E Upd. (one map) Additionally, I don't have a Nightmare hero! ★ I'm not trying to dissuade people from playing 1.93E. I'm just saying that it's not aesthetically appealing for me. ★
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Post by HvsH on Jun 25, 2015 18:28:08 GMT
Idk what you mean by lighting, it seems same to me unless you mean at the start, the huge flashy things around the wisp; i consider that good for new players who cant find wisp and want to start new - it makes it really obvious where the wisp is but if you let something small like this that you will only see once per game annoy you then i have no words
weather effect - i never pay attention to whether so idc about this either
blue ground; theres also a gold ground in the Mammon area for greed, i think this makes it look a lot better than before Now back to the blue ground, personally i prefer it, it looks good, it adds color, because when everything is black then it gets pretty dull to look at sure, you get to reserve the darkness theme but everywhere you go is same old and plain boring dull
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Post by person on Jun 25, 2015 19:39:22 GMT
btw if you do cam 200 the whole map gets kinda darker. if you do cam 150 it has the same color shade as it used to be.
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kyle
New Member
Posts: 24
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Post by kyle on Jun 26, 2015 13:14:52 GMT
weather effect - i never pay attention to whether so idc about this either Dalaran Shield weather effect. The purple dots that used to only be around the 500-bridge and the Fallen Angels zones! It is literally all over the map and it looks like it was a mistake on the developer's side if you ask me. The proof is in the pudding. Look at the bottom part of Arthas's zone and then Vassago's zone. It is clearly slicing into their zones rather than encompassing the zones naturally like it is in the Fallen Angel zones. Idk what you mean by lighting, it seems same to me unless you mean at the start, the huge flashy things around the wisp; i consider that good for new players who cant find wisp and want to start new - it makes it really obvious where the wisp is but if you let something small like this that you will only see once per game annoy you then i have no words Wait, there's a wisp? They clearly went overboard with this and combined with your text message, it's quite difficult to notice this wisp that was already hard to spot. I think if the light was a silvery-white and the frequency of the flickering was slowed a bit it would look pretty nice if you ask me. It's also of note that the 4 corners draw attention away from the center since they're not just a light but instead look like an aura effect and pebbles. I don't know if there's anything I can suggest about them since just making it light wouldn't really be much of a solution and removing them makes it look less like a cross, which is a religious symbol and what I believe the developer was going for here. blue ground; theres also a gold ground in the Mammon area for greed, i think this makes it look a lot better than before Now back to the blue ground, personally i prefer it, it looks good, it adds color, because when everything is black then it gets pretty dull to look at sure, you get to reserve the darkness theme but everywhere you go is same old and plain boring dull The gold at Mammons was a very nice touch. Of course the dalaran shield weather effect covered part of his place in 1.86E but now it covers the top section of it too...? Ironically, the shimmering of the gold also gives of the impression that the place could be underwater. (like the gold could be considered a sandy beach; though this might just be my imagination running wild) I do wonder what it looks like without the dalaran effect. The Blue... I didn't say it was bad but instead that the the difficulty of noticing the Lilith's Slave re-spawn on the mini-map was difficult. It's like the tile had "hide-Terrain" set to always. I'd rather toggle that myself than struggle to notice a blip on the map. I help people a lot and Lilith's Slave provides a lots of fast gold for buying them Keys & Scrolls. And when I'm afking at a boss to provide lumber for others, I can snag a kill every 6 minutes (if he's alive) and -greed to cap my Lumber in the mean time. btw if you do cam 200 the whole map gets kinda darker. if you do cam 150 it has the same color shade as it used to be. -cam 175 gives off roughly the same brightness as when you load the map. -cam 185 gives you a dark tint and it gets worse as you go up. I got used to spamming -cam 185 every game because it gave nice reach for Ifrit/Plethon, Baal, etc.
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vakarlan
New Member
404 spirits not found
Posts: 14
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Post by vakarlan on Jun 27, 2015 14:50:17 GMT
Any clues about the bunch of spirits at the top left hand of the map? Also first post!!
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