Post by hasim on Jul 16, 2016 21:01:06 GMT
This map is all about farming, but there is no joy at end of the journey just a blank dead end. Once youre maxed you have 3 options remaining, help newbies, make new char, or raid epic boses(and 3rd one is really not on you to decide rather than if you have a luck to gather or find a 5-6 people in the game that are maxed and willing to go epic raids- meph/solomon/diablo).
So thrue playing this map i find some stupid contradictory things that has to be fixed, first of all we all know is created to be a team based rpg, but right now map is promoting totally different playstyle, and why is that?
First of all, farming on the map is completly useless and slow if there is anyone on ur area which makes people go solo host and farm stats most of the time, and for items they usualy go log on bnet and ask someone to help them after getting enough of stats and then usualy continuing solo farming stats, so how is that good for this rpg that is supposed to be a "team" based when it aactaulyl promotes completly different ways of playing?
Why would anyone share a for example rahab area with anyone on the map when he can go solo and farm him easily and faster(bassicly everything is in this map is promoting solo play or fast rmks and is completly against what youre trying to make eg team based map)? Also not only is that problem, but there are other problems that are promoting solo or dual playstyle of this map, all those 1 time respawn boses, literally every game is left by atleast 50% of people in it in first 10 min after killing boses that respawn 1 time per game, flag boses, satanchia, lilith, you get the point? How is that doing anything good or balancing map? If people wana farm drops they just go for fast remake and do it overagain so ur decision to make them 1 time alive in game is getting abused in totally different manner, nobody is staying in the game, trying to make friends, grinding together, making allies, its just fast rmks until boss drops items.
So why make it like this? It completly promotes bad playstyle and ruins game, wouldnt it be a lot better if boses would respawn thrue game, but haved their drops reduced, or bounties reduced etc, it would just make people stay longer in the game and not have to do stupid rmks all the times and eventually would promomte more friendly enviroments.
Also this can be done with area aswell, make a places where you have to go as party, where mobs would be stronger but they would give a better aoe drop for everyone includede in the killings, some way of party farming that would make people gather and go there.
Give a way for maxed people to still farm on their chars, in some way, either reduce their stat gain or something, but give them possibibilite to grow stronger the more you play, give them something they can actaulyl do, and no im not talking about solomon, diablo and meph only, those are boses, im talking about way of playing after youre maxed, growing your char even more stronger on reduced rate or give them possibilites to go to unique arenas where you could implement other way of farming or getting some sort of atribute bonus etc anything that would make them busy and actaulyl wouldnt force them to stop playing on their acc
So thrue playing this map i find some stupid contradictory things that has to be fixed, first of all we all know is created to be a team based rpg, but right now map is promoting totally different playstyle, and why is that?
First of all, farming on the map is completly useless and slow if there is anyone on ur area which makes people go solo host and farm stats most of the time, and for items they usualy go log on bnet and ask someone to help them after getting enough of stats and then usualy continuing solo farming stats, so how is that good for this rpg that is supposed to be a "team" based when it aactaulyl promotes completly different ways of playing?
Why would anyone share a for example rahab area with anyone on the map when he can go solo and farm him easily and faster(bassicly everything is in this map is promoting solo play or fast rmks and is completly against what youre trying to make eg team based map)? Also not only is that problem, but there are other problems that are promoting solo or dual playstyle of this map, all those 1 time respawn boses, literally every game is left by atleast 50% of people in it in first 10 min after killing boses that respawn 1 time per game, flag boses, satanchia, lilith, you get the point? How is that doing anything good or balancing map? If people wana farm drops they just go for fast remake and do it overagain so ur decision to make them 1 time alive in game is getting abused in totally different manner, nobody is staying in the game, trying to make friends, grinding together, making allies, its just fast rmks until boss drops items.
So why make it like this? It completly promotes bad playstyle and ruins game, wouldnt it be a lot better if boses would respawn thrue game, but haved their drops reduced, or bounties reduced etc, it would just make people stay longer in the game and not have to do stupid rmks all the times and eventually would promomte more friendly enviroments.
Also this can be done with area aswell, make a places where you have to go as party, where mobs would be stronger but they would give a better aoe drop for everyone includede in the killings, some way of party farming that would make people gather and go there.
Give a way for maxed people to still farm on their chars, in some way, either reduce their stat gain or something, but give them possibibilite to grow stronger the more you play, give them something they can actaulyl do, and no im not talking about solomon, diablo and meph only, those are boses, im talking about way of playing after youre maxed, growing your char even more stronger on reduced rate or give them possibilites to go to unique arenas where you could implement other way of farming or getting some sort of atribute bonus etc anything that would make them busy and actaulyl wouldnt force them to stop playing on their acc