Post by HvsH on Jul 2, 2016 23:47:03 GMT
Masin RPG
ver : Fullbirth
New Content
New Boss: Aurelia
Can summon Lightning/Fire/Water/Earth Elementals
New item drops
Revive timer changed from 5s -> level based up to 45s
Boss and stat changes
After boss death, reward given to nearby players (gold goes to killer), you still get reward if you are dead nearby
Use -greed ### to convert gold to Stat Points (wood); cannot be used when you have over 500k base stats
Wood (Stat Points) no longer saves
Certain bosses will stop giving Stat Points if you are high enough already
Max stat decreased to total of 2.5M, max of one stat is 1.5M
Stat Requirements reduced (except some flags)
Greed, 50k -> 30k
Boundaries of Solomon / Gusion, 100k -> 50k
Belial / Levaithan, 250k -> 125k
Paimon, 500k -> 250k
Molloch items and some accessories, 500k -> 250k
Asmodeus / Eve, 600k -> 350k
Satanachia, 700k -> 350k
Lilith, 1M -> 500k
Plethon Ifrit, 1.5M -> 750k
Adam, 1.7M -> 800k
Baal, 2M -> 1M
Mephisto, 3M -> 1M
Solomon/Diablo: 1.5M
Aurelia: 1.5M to enter / 2M to equip
Vassago drop rate: 30% -> 100%
Patrol icon removed
Item stats reduced (stats, attack, speed)
Boss Physical and Magic Defense reduced
Baal, Diablo, Mephisto, Solomon changes to re-balance
Solomon and Diablo items greatly buffed
Character Changes - see post below
Most stun/hold durations reduced by 50%
Revenge - Q (50% 2x critical) and W (+30% magic defense) stance buffed, T4 ult in W stance grants invul does not need to be channeled anymore
Revenge - Q and W combined into 1 skill
Revenge - new skill W: Crushing Blow / Block
Wrath T Hell Slam fixed
Lust - Temptation (Q) - reduces target magic defense -10% temporarily
Disgust - T4 ultimate modified
Duke - Gigantic Pressure - can combo with Dark Barrier
Seph/Duke: Using gigantic pressure will not remove dark barrier buff
Sitael: D - can be used on allies to revive, cd reduced to 150 sec
Death renewal
Blessing - Heal cooldown (Q) reduced 20 -> 15 sec, heal reduced by INTx1
Blessing - Rejuvenation (T) heal 8x -> 6x
Blessing - Bestow Heroism (R) AS MS boost MAX -> +100%
Blessing - T4 Fallen Angel's Bestowal - targeted allied hero receives +25M max health for 45 seconds and is fully healed; will revive upon dying for 10 secs
Thirst - CW change
if you use Q or W without enough blood, they will go on cooldown
But otherwise you can consume blood and they wont go on cooldown
Thirst - Vampirism T2/T3/grimoire/T4 - 2%/3%/3%/15% to 3%/5%/7%/10%
Thirst - Jinjo Form (F): 50% chance to critical 2x when active
Thirst - Bloody Moonlight Awakening: AGIx2/(AGIx2 + STRx1) attack damage bonus
Thirst - Blood Explosion (Q): healing STRx5 -> STRx2.5
Seph - Genocidal Void (R) cooldown 180 -> 100s
Seph - Chaos Tide (F) cooldown: 35 seconds, duration 10 seconds, changed to protective dps skill, adds STRx4 attack damage
Seph - new skill: Dark Rush (Q)
Seph - new skill: Parry (T)
Schneider - spells domore slightly less stat-based damage, class weapon generates 1 less magic per cast, passive and class weapon changes
Death T4 health costs changed, decreased % cost but has INT-based cost
Slaughter renewal
Wrath - easier to obtain, stat reset -> stat halved, passives nerfed, blood sword buffed, authority of the chosen duration increased
Sitael - Binding White Chains, 4 seconds -> 3 seconds
Nightmare renewal
Nightmare's Grimoire added
Death and Lust's summons gain a bonus stat-based health
Spell Changes:
Death Renewal:
Others:
Bug: Tiering up drops items for hidden chars (just schneider?)
Satanachia and Lilith are respawnable bosses
New Systems:
-> Descensions
-> Bag or some other way to save additional items
-> Increased stat limit
New Flag (Ruler) item variations
Endurance (STR)
Might (AGI)
Omnipotence -> Mystic (INT)
Dexterity (66% STR + AGI)
Skill (66% AGI + INT)
Power (66% STR + INT)
Omnipotence (50% All)
Magic (+spell, 30 cd)
Destruction (+crit, +damage/speed)
ver : Fullbirth
New Content
New Boss: Aurelia
Can summon Lightning/Fire/Water/Earth Elementals
New item drops
Revive timer changed from 5s -> level based up to 45s
Boss and stat changes
After boss death, reward given to nearby players (gold goes to killer), you still get reward if you are dead nearby
Use -greed ### to convert gold to Stat Points (wood); cannot be used when you have over 500k base stats
Wood (Stat Points) no longer saves
Certain bosses will stop giving Stat Points if you are high enough already
Max stat decreased to total of 2.5M, max of one stat is 1.5M
Stat Requirements reduced (except some flags)
Greed, 50k -> 30k
Boundaries of Solomon / Gusion, 100k -> 50k
Belial / Levaithan, 250k -> 125k
Paimon, 500k -> 250k
Molloch items and some accessories, 500k -> 250k
Asmodeus / Eve, 600k -> 350k
Satanachia, 700k -> 350k
Lilith, 1M -> 500k
Plethon Ifrit, 1.5M -> 750k
Adam, 1.7M -> 800k
Baal, 2M -> 1M
Mephisto, 3M -> 1M
Solomon/Diablo: 1.5M
Aurelia: 1.5M to enter / 2M to equip
Vassago drop rate: 30% -> 100%
Patrol icon removed
Item stats reduced (stats, attack, speed)
Boss Physical and Magic Defense reduced
Baal, Diablo, Mephisto, Solomon changes to re-balance
Solomon and Diablo items greatly buffed
Character Changes - see post below
Most stun/hold durations reduced by 50%
Revenge - Q (50% 2x critical) and W (+30% magic defense) stance buffed, T4 ult in W stance grants invul does not need to be channeled anymore
Revenge - Q and W combined into 1 skill
Revenge - new skill W: Crushing Blow / Block
Wrath T Hell Slam fixed
Lust - Temptation (Q) - reduces target magic defense -10% temporarily
Disgust - T4 ultimate modified
Duke - Gigantic Pressure - can combo with Dark Barrier
Seph/Duke: Using gigantic pressure will not remove dark barrier buff
Sitael: D - can be used on allies to revive, cd reduced to 150 sec
Death renewal
Blessing - Heal cooldown (Q) reduced 20 -> 15 sec, heal reduced by INTx1
Blessing - Rejuvenation (T) heal 8x -> 6x
Blessing - Bestow Heroism (R) AS MS boost MAX -> +100%
Blessing - T4 Fallen Angel's Bestowal - targeted allied hero receives +25M max health for 45 seconds and is fully healed; will revive upon dying for 10 secs
Thirst - CW change
if you use Q or W without enough blood, they will go on cooldown
But otherwise you can consume blood and they wont go on cooldown
Thirst - Vampirism T2/T3/grimoire/T4 - 2%/3%/3%/15% to 3%/5%/7%/10%
Thirst - Jinjo Form (F): 50% chance to critical 2x when active
Thirst - Bloody Moonlight Awakening: AGIx2/(AGIx2 + STRx1) attack damage bonus
Thirst - Blood Explosion (Q): healing STRx5 -> STRx2.5
Seph - Genocidal Void (R) cooldown 180 -> 100s
Seph - Chaos Tide (F) cooldown: 35 seconds, duration 10 seconds, changed to protective dps skill, adds STRx4 attack damage
Seph - new skill: Dark Rush (Q)
Seph - new skill: Parry (T)
Schneider - spells do
Death T4 health costs changed, decreased % cost but has INT-based cost
Slaughter renewal
Wrath - easier to obtain, stat reset -> stat halved, passives nerfed, blood sword buffed, authority of the chosen duration increased
Sitael - Binding White Chains, 4 seconds -> 3 seconds
Nightmare renewal
Nightmare's Grimoire added
Death and Lust's summons gain a bonus stat-based health
Spell Changes:
Death Renewal:
[Q] Mark of Death
Each hit on the targeted enemy deals attacker's All Statx1 damage
Bonus damage does not apply to summons
Duration - 15 seconds
Cooldown - 20 seconds
[W] Souls of the Dead
Call upon the dead, manifesting 2 souls to take a physical form
Each attack deals INTx1 magic damage
They are immune to magic
Ability: Soul Shift
Cooldown - 30 seconds
Soul Shift - Infuses soul and swaps location with another allied unit,
healing for INTx2.2 but the soul loses physical form
[E] Skeletal Horrors
Raise 3 random skeletons from the ground
Warriors: high physical armor
Each attack deals INTx5 physical damage
Ability: Impale
Mages: high magical resistance
Each attack deals INTx2 magic damage
Ability: Imbue Fury
Cooldown - 50 seconds
Impale - Stuns the target for 0.75 seconds and deals STRx100 physical damage
Imbue Fury - grants max attack speed for 1 second in a small area
[R] Demon of Decay
Convert a fragment of your soul to spawn a faithful demon
Each attack made by the Demon deals INTx7.5 physical damage
Demons are extremely powerful but die very easily
Ability: Dark Howl
Consumes 15% of missing health
Cooldown - 90 seconds
Dark Howl - Increases nearby allied units' % attack damage
[T] Ethereal Apparition
Summon the spirit of the Queen of Death
Each attack deals INTx0.06 pure damage
Ability: Unholy Infusion, Cries of the Dead
Consumes 25% of missing health
Cooldown - 240 seconds
Dark Infusion - Release a bolt of dark energy that heals each unit by INTx1, the beam then splits to two nearby unique targets and so on
Cries of the Dead - Dissipate the Queen's spirit into many screams that ministuns all units in the area. Each scream deals (STR + INT)x75 damage
[Passive] Death Scythe
Each attack deals INTx2 STRx2 AGIx1 damage
Killing a unit restores INTx1.25 STRx0.9 health
Attacking one of your summons will kill them instantly
[F] Soul Reaper
Harvest the souls of both the living and the dead
Grants a new set of skills
Can be used to switch between forms
Cooldown - 5 seconds
[W] Extract Soul
By converting a fragment of your soul, it is possible to create a link that will disrupt a fragment of your target's soul temporarily
Temporarily removes 10% current health from the target
After 7.5 seconds, the soul fragment returns back to the target and they regain the health lost
Dead targets cannot regain health
Consumes Mark of Death to limit health regained to 7.5%
Consumes 10% current health
Cooldown - 10 seconds
[E] Decay Soul
Pierce through and directly expose the soul of your enemy
Decreases target armor
Decreases target % attack damage
Decreases target % magic defense
Duration - 6 seconds
[Withering Soul]
Casting again allows duration to reset
Soul Shatter effect stacks up to 5 times
Effect only stacks if the same Death casts it again
Cooldown - 10 seconds
[R] Soul Reap
Harvest the enemy target's soul
Deals INTx650 STRx200 damage
Deals double damage on consumption of Mark of Death
Deals additional 5% of target's current health
Consumes 15% of max health and 15% of current health
Cooldown - 45 seconds
[T] Soul Remanifestation
Converts your corpse into a powerful force as your soul immediately begins to manifest into another body
Stuns nearby enemies for 2 seconds
Deals additional STRx900 damage
Reset all non-summon cooldowns
Consumes 100% of max health
Death will revive almost instantly
Cooldown - 150 seconds
======
Class Weapon:
Destiny Scythe
[Active]
Resets all non-summon cooldowns
Consumes 20% of max health
2 second cooldown
[Passive]
Increase all summon durations by 25%
Each hit on the targeted enemy deals attacker's All Statx1 damage
Bonus damage does not apply to summons
Duration - 15 seconds
Cooldown - 20 seconds
[W] Souls of the Dead
Call upon the dead, manifesting 2 souls to take a physical form
Each attack deals INTx1 magic damage
They are immune to magic
Ability: Soul Shift
Cooldown - 30 seconds
Soul Shift - Infuses soul and swaps location with another allied unit,
healing for INTx2.2 but the soul loses physical form
[E] Skeletal Horrors
Raise 3 random skeletons from the ground
Warriors: high physical armor
Each attack deals INTx5 physical damage
Ability: Impale
Mages: high magical resistance
Each attack deals INTx2 magic damage
Ability: Imbue Fury
Cooldown - 50 seconds
Impale - Stuns the target for 0.75 seconds and deals STRx100 physical damage
Imbue Fury - grants max attack speed for 1 second in a small area
[R] Demon of Decay
Convert a fragment of your soul to spawn a faithful demon
Each attack made by the Demon deals INTx7.5 physical damage
Demons are extremely powerful but die very easily
Ability: Dark Howl
Consumes 15% of missing health
Cooldown - 90 seconds
Dark Howl - Increases nearby allied units' % attack damage
[T] Ethereal Apparition
Summon the spirit of the Queen of Death
Each attack deals INTx0.06 pure damage
Ability: Unholy Infusion, Cries of the Dead
Consumes 25% of missing health
Cooldown - 240 seconds
Dark Infusion - Release a bolt of dark energy that heals each unit by INTx1, the beam then splits to two nearby unique targets and so on
Cries of the Dead - Dissipate the Queen's spirit into many screams that ministuns all units in the area. Each scream deals (STR + INT)x75 damage
[Passive] Death Scythe
Each attack deals INTx2 STRx2 AGIx1 damage
Killing a unit restores INTx1.25 STRx0.9 health
Attacking one of your summons will kill them instantly
[F] Soul Reaper
Harvest the souls of both the living and the dead
Grants a new set of skills
Can be used to switch between forms
Cooldown - 5 seconds
[W] Extract Soul
By converting a fragment of your soul, it is possible to create a link that will disrupt a fragment of your target's soul temporarily
Temporarily removes 10% current health from the target
After 7.5 seconds, the soul fragment returns back to the target and they regain the health lost
Dead targets cannot regain health
Consumes Mark of Death to limit health regained to 7.5%
Consumes 10% current health
Cooldown - 10 seconds
[E] Decay Soul
Pierce through and directly expose the soul of your enemy
Decreases target armor
Decreases target % attack damage
Decreases target % magic defense
Duration - 6 seconds
[Withering Soul]
Casting again allows duration to reset
Soul Shatter effect stacks up to 5 times
Effect only stacks if the same Death casts it again
Cooldown - 10 seconds
[R] Soul Reap
Harvest the enemy target's soul
Deals INTx650 STRx200 damage
Deals double damage on consumption of Mark of Death
Deals additional 5% of target's current health
Consumes 15% of max health and 15% of current health
Cooldown - 45 seconds
[T] Soul Remanifestation
Converts your corpse into a powerful force as your soul immediately begins to manifest into another body
Stuns nearby enemies for 2 seconds
Deals additional STRx900 damage
Reset all non-summon cooldowns
Consumes 100% of max health
Death will revive almost instantly
Cooldown - 150 seconds
======
Class Weapon:
Destiny Scythe
[Active]
Resets all non-summon cooldowns
Consumes 20% of max health
2 second cooldown
[Passive]
Increase all summon durations by 25%
Others:
Blessing :
[W] Pride Parade
deals damage like before
Pride Parade heals all targets in AoE
(1% max health + INTx0.1) per wave
[T] Rejuvenation
Create a shield of healing energy that constantly heals over time
Every 0.5 seconds, heals the target for up to INTx1
Maximum healing capacity - INTx10
Duration 12 seconds
Cooldown 25 seconds
[D] Time Reverse
Blessed by the gods, you can temporarily revert time on a desired ally
Mark an allied hero for reversion
After 5 seconds, their health and mana will revert
Has no effect if the target dies before 5 seconds
Cooldown 30 seconds
Fallen Angel:
[D] Soul Infusion
Blesses an allied hero with your soul, while consuming your own
If the target dies within 10 seconds, they will revive with half health
Does not stack with Sitael's revive
====
Disgust
Land Slam or w/e its called -> Immense Force
Push the target away from you with great force
Knockback distance: 800
Distance is halved if the target has more maximum health than you
====
[W] Pride Parade
deals damage like before
Pride Parade heals all targets in AoE
(1% max health + INTx0.1) per wave
[T] Rejuvenation
Create a shield of healing energy that constantly heals over time
Every 0.5 seconds, heals the target for up to INTx1
Maximum healing capacity - INTx10
Duration 12 seconds
Cooldown 25 seconds
[D] Time Reverse
Blessed by the gods, you can temporarily revert time on a desired ally
Mark an allied hero for reversion
After 5 seconds, their health and mana will revert
Has no effect if the target dies before 5 seconds
Cooldown 30 seconds
Fallen Angel:
[D] Soul Infusion
Blesses an allied hero with your soul, while consuming your own
If the target dies within 10 seconds, they will revive with half health
Does not stack with Sitael's revive
====
Disgust
Land Slam or w/e its called -> Immense Force
Push the target away from you with great force
Knockback distance: 800
Distance is halved if the target has more maximum health than you
====
Bug: Tiering up drops items for hidden chars (just schneider?)
Satanachia and Lilith are respawnable bosses
New Systems:
-> Descensions
-> Bag or some other way to save additional items
-> Increased stat limit
New Flag (Ruler) item variations
Endurance (STR)
Might (AGI)
Omnipotence -> Mystic (INT)
Dexterity (66% STR + AGI)
Skill (66% AGI + INT)
Power (66% STR + INT)
Omnipotence (50% All)
Magic (+spell, 30 cd)
Destruction (+crit, +damage/speed)