Post by ejskater on May 20, 2016 14:33:32 GMT
After spending some of my time playing Masin I found what I don't like there.
(all suggestions will be implemented in my map can't show you cause it is not even BETA)
Problems:
1.Lvl system
There is alot of things that I can say but it's for long sitting but something like Guild wars 2
2.Boss drop system and crafting
Example what happens:
What I mean by stats? => power of items, need of char, base+green stats...
(I don't have problem with drop rate)
There is example => 4 people in game and they go boss
First - Good stats need item He is killing this boss 7x always losed -dice and new ppl that can do that boss keep coming (second guys)
Second - Good stats or Lower stats need item He is killing this boss for first time or second time
Third - Better than First stats don't need item Already have item
Fourth - Poor guy can't have item but can go boss whatever Nobody cares
Before
They kill boss and they do -dice (if not air). Second guy wins and he's happy. First guy losse and he must go for eighth kill of that boss which is sad and don't want rmk.
Third guy smiles. Fourth guy (maybe they helped him) nobody knows who is it.
After
They kill guys that need item obtain item if you was 7x on that boss you already got it or if you soloed him once(or with help).
If you are first time on him then you have no chance of obtaining(if 2 guys need) it if you wont solo him(or help).
Sollution:
add 1-3 systems
1. Add system where when boss wants to drop soul then instead of soul it will drop fragments of soul and soul will be crafted for example from 3-10 fragments.
But there is problem with this sollution how to save fragments? We can't do that. We need system 2. below or just can't save it which wont fix problem (cause some bosses are once per game and I want them to be fragments too)
But there is another problem where when you afk farm then you will be spamed with fragmets which is not best so 3. system below
2.Creating chests where you can put your fragments where they will be saved (2 ways or fragment travel to chest: fragments will go to chest instantly or you must put them in it)
|| addition:1. if insta then you don't need stack fragments and chest will got them separated 2. have stacked but you can separate them somehow ||
3.Boss drop fragments in pack which have 2 ways to open (one configured/works) by destroying pack or pick up pack and open which have 2 ways what will happen 1. open and droped on ground (this can cause that more ppl will want to destroy pack and they can accidently destroy fragments or wood (which can be fixed by ability that will make wood and fragments invulnerable for some seconds) or 2.open and user will have them
I forgot many things that I had in mind sorry for non completion.
(all suggestions will be implemented in my map can't show you cause it is not even BETA)
Problems:
- Lvl system (can't explain now)
- Boss drop system and crafting
1.Lvl system
There is alot of things that I can say but it's for long sitting but something like Guild wars 2
2.Boss drop system and crafting
Example what happens:
What I mean by stats? => power of items, need of char, base+green stats...
(I don't have problem with drop rate)
There is example => 4 people in game and they go boss
First - Good stats need item He is killing this boss 7x always losed -dice and new ppl that can do that boss keep coming (second guys)
Second - Good stats or Lower stats need item He is killing this boss for first time or second time
Third - Better than First stats don't need item Already have item
Fourth - Poor guy can't have item but can go boss whatever Nobody cares
Before
They kill boss and they do -dice (if not air). Second guy wins and he's happy. First guy losse and he must go for eighth kill of that boss which is sad and don't want rmk.
Third guy smiles. Fourth guy (maybe they helped him) nobody knows who is it.
After
They kill guys that need item obtain item if you was 7x on that boss you already got it or if you soloed him once(or with help).
If you are first time on him then you have no chance of obtaining(if 2 guys need) it if you wont solo him(or help).
Sollution:
add 1-3 systems
1. Add system where when boss wants to drop soul then instead of soul it will drop fragments of soul and soul will be crafted for example from 3-10 fragments.
But there is problem with this sollution how to save fragments? We can't do that. We need system 2. below or just can't save it which wont fix problem (cause some bosses are once per game and I want them to be fragments too)
But there is another problem where when you afk farm then you will be spamed with fragmets which is not best so 3. system below
2.Creating chests where you can put your fragments where they will be saved (2 ways or fragment travel to chest: fragments will go to chest instantly or you must put them in it)
|| addition:1. if insta then you don't need stack fragments and chest will got them separated 2. have stacked but you can separate them somehow ||
3.Boss drop fragments in pack which have 2 ways to open (one configured/works) by destroying pack or pick up pack and open which have 2 ways what will happen 1. open and droped on ground (this can cause that more ppl will want to destroy pack and they can accidently destroy fragments or wood (which can be fixed by ability that will make wood and fragments invulnerable for some seconds) or 2.open and user will have them
I forgot many things that I had in mind sorry for non completion.