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Post by Nagalash on Apr 22, 2016 13:04:56 GMT
Hey guys,
I would like to make a suggestion about the names of certain items. Specifically Panic Soul and Rahab Soul (stage 2 and 3 of the accessory line) as well as Rahab's Spirit.
Whenever I play a game with new players they always get confused with these items and think that because they have spirit/soul in the name that they categorize as Souls. I wouldn't bother bringing this
up if it was just one or two people, but it seems to be every 3rd one. If in the new version you could simple change their names to Rahab's Jewel or just something that does not have the word 'Soul' or
'Spirit' in the name then I would greatly appreciate it.
Thanks!
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Post by HvsH on Apr 22, 2016 16:49:03 GMT
Hi, thank you for your response hyugan -> Make bosses a greater challenge I can do a poll on this: Solution #1 : when a player enters boss room, the boss will be healed to full health Boss max health will be decreased, damage may be decreased too Drop rate can be increased to 100% + chance for double; but it might not be because boss can be killed quicker now Problem: single player people will suffer because they cannot get more players to help them; they will need to over-farm stats in order to get the items which may be a slow process Problem 2: you can use spells against boss and run away; will take a long time but you can still kill boss - solution is to increase HP regen EDIT Result = i think the solution you want is greatly increased HP regeneration, decreased max HP, decreased damage - i dont think there will be change in drop rateNote, that other bosses, like glove upgrades (Magical Power) such as Envy, Asmodeus will not be changed, they have high HP regeneration and they are unique in their own ways -> There shouldn't be a class who can solo an important boss I am already making changes. You can view them here: masin.boards.net/post/1050/threadYou saw Baal be solo'd easy because the player probably has class item. To get class item now, you must defeat Baal. Baal will be slightly different as well. It will be harder to solo. Likewise, if you can get Mephisto gear, or Diablo gear, you can do other bosses easier like Baal. It is always like this. If you want, you can think of Baal as not an important boss. But Mephisto and Diablo (and Solomon) as important bosses because these will never be able to be solo'd Here are some of them: Boss changes : Baal and Mephisto now do Magic damage instead of Pure damage
Item changes : - Ifrit set nerfed to prevent abuse - Class item requires orb from Baal - Possible to acquire Lucifer's Bloodline
Class changes : - Duke Sephiroth - no stat requirement - Sitael - no stat requirement - Schneider - no stat requirement - Nightmare - revamped
Class Trials : - T2 boss revamped (trickier) - T3 boss Luchifare revamped (trickier/harder) - T4 boss Paimon, 1 new skill - Schneider trial boss revamped (trickier/easier) - Sitael trial boss added : Azrael No longer requires Azrael's spirit - Sephiroth trial boss added : Schneider No longer requires Hero Schneider boss to be dead
Crafting changes Paimon recipes are free but instead require resources upon -create Small key solomon no longer needed in lemegeton recipe, recipe instead requires resources upon -create
Other changes : 7th corps training center level req 400 -> 300 Fallen Underground warp level req 700 -> 500 Abel spawns as level 1000 Harder to abuse-kill Thousand Faces Luchifare tier boss Harder to abuse-kill Paimon Changes to Plethon and Ifrit Cannot wander past the mountains Minimized enemies from leaving their domain (1k region, lilith's region) Font color changed on Tyrfing, Destiny Scythe T4 Death and T4 Disgust (passive regen) are missing skills (hidden skills from class weapon) bug fix NagalashI will look into this, thanks
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Post by xsouliike on Apr 22, 2016 20:01:39 GMT
@hvsh is the idea for t3 skin for the new "event class" still the classic wc3 one?
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Post by HvsH on Apr 22, 2016 20:42:57 GMT
if you mean Wrath (which is not an event char), it is still going to use Archimonde skin for t2/3 but T4 will be unique EDIT: NagalashI have changed the name to Essence now
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Post by xsouliike on Apr 23, 2016 1:43:34 GMT
1 question, you said there is not enough space for a "custom" skin, why not change the 2nd "boss" that barbarian tribeleader & another small boss guy to some normal skin and give wrath a custom skin than? or is that much work?
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Post by HvsH on Apr 23, 2016 4:26:46 GMT
Im not changing wrath because he has an avatar skill which gives him a custom-like skin T4 has a custom skin, you wont be playing T2/3 for long so do not worry about it.....
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Post by xsouliike on Apr 23, 2016 5:27:28 GMT
i hate archimond xD that´s my problem xD
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Post by HvsH on Apr 23, 2016 14:21:17 GMT
I'm not going to spoil the class changes but here is the class weapon (because i cant fit all the text on description) All Nightmare spells are translated now.
[Nightmare] Class weapon: If INT > AGI 25% chance Q reset cd on cast Q 50% chance W reset cd on cast W Spells cast gain 10 Darkness (max 50) Each Darkness gives 1% spell damage on Q and W When F not active: casting spell at 50 or higher Darkness will do (Darkness x 5)% more damage but reset Darkness to 0 Improved W: Removes Q curse on cursed units, and deals 100% more damage Improved F: Max Darkness set to 100 Sets Darkness to 0
If AGI > INT Improved F: F no longer consumes you (no death) Q and W no longer consume you, but reduces your Darkness by 50% if above (or equal to) 50, or increases by 50% if below 50 Using F sets Darkness to 100 Each attack procs = deal bonus AGI x 66 damage, INT x 22 damage and consumes 1 Darkness and 3% current life (100 - Darkness)% bonus chance to proc = cast curse on attack (25%), deals AGI x 100 damage and consume 3 Darkness and 3% max life W and Fury procs yields 10 Darkness
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Post by xsouliike on Apr 23, 2016 16:34:20 GMT
That sounds intressting
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Post by HvsH on Apr 23, 2016 22:54:13 GMT
The skill that costs your life
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Post by xsouliike on Apr 24, 2016 0:24:03 GMT
Argh i have to be strong i want to go for Sithael don´t make me go for Nightmare >.<
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Post by HvsH on Apr 24, 2016 18:50:03 GMT
Nightmare almost finished, if you have a (almost) maxed nightmare, please PM me code so i can do testing Because of how strong F is, you will find it hard to solo with nightmare because it is way squishier now (because -%life skills)
also removed F penalties on class weapon and more
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Post by HvsH on Apr 28, 2016 6:00:17 GMT
New Nightmares, I gave them a slight buff after the making of this video, so they are slightly stronger than they appear here. Read video description for more info... AGI Nightmare: [CLICK HERE]INT Nightmare: [CLICK HERE]special thanks to evilhunter246 for nightmare and chavinda for disgust Tinytiml2o5, i think your codes were under a different username so i couldnt load them slaughter may get slight nerf sitael will get bit nerfed as well in class weapon
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Post by xsouliike on Apr 28, 2016 20:43:04 GMT
nooooo not sitael >.< everything but no my sitael
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Post by HvsH on Apr 28, 2016 21:12:00 GMT
Wrath[Passive][Black Devil]A devilish soul that manifested great power simply from harboring the greatest corruption.Each attack deals STR x 3, AGI x 2, INT x 2 bonus magic damage. 20% chance to deal STR x 25 magic damage in AoE.[Eternal Flame]A soul made of an immortal flame with the burning passion to kill.Immensely increased health regeneration. 100% chance to critical for 3x damage.[Q] - Flame ImplosionImplode the ground with a fiery blast. Consume Blood Sword for a deadlier implosion.Active (Type - Instant):Consumes 15% of current health Deals STR x 150, AGI x 50, INT x 50 magic damage. Deals 200% more damage on consumption of Blood Sword. Cooldown 22 seconds[W] Blood SwordDraw forth your own blood, and enchanting it with flames.Active (Type - Instant):Consumes 20% of current health Bonus (STR x 5 + 50% of current health) magic damage per attack Each attack while active depletes 4% of current health Lasts 8 seconds Cooldown 10 seconds[E] WrathUnleash your inner wrath.Active (Type - Instant):Consumes 10% of maximum health. Maximum attack speed. Lasts 7 seconds Cooldown 23 seconds[R] InfuriateChannel the fury of nearby allies onto yourself.Active (Type - Instant):Implode 15% of all nearby allied units' health. 300% of this HP is dealt as magic damage in AoE. 33% of this HP is returned to you. Cooldown 9 seconds[T] Hell SlamBash the ground ahead that almost erupts into a chasm. Consume Blood Sword for an empowered slam.Active (Type - Point):Consumes 33% of current health Deals STR x 666 magic damage. 100% more distance and damage on consumption of Blood Sword. Cooldown 33 seconds[F] Authority of the Chosen OneUpon a generous sacrifice, you will be bestowed the Power of the Chosen One.Active (Type - Instant):Consumes 50% of maximum health. While active, you will not lose HP from any skills. Duration 5 seconds Cooldown 55 secondsClass Item:Garvok16M damage A sword that reacts violently with the blood of its user. [Special Effect] Unleash blood wrath.
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