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Post by Jericho on Apr 4, 2016 14:09:21 GMT
Yea... I'm waiting too since January for this map xD .
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Post by uxblad3 on Apr 5, 2016 10:57:00 GMT
You're waiting since january. I was waiting for this from June,but now i won't play this map ever because the garena association removed my country from LAN.
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Post by HvsH on Apr 5, 2016 14:56:14 GMT
easy, download eurobattle.net and you can play warcraft 3 without needing CD key, also its better than garena
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Post by HvsH on Apr 11, 2016 12:53:01 GMT
ill have a new update on Fri Apr 22
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Post by HvsH on Apr 11, 2016 17:27:32 GMT
Potential new skills (no guarantee)
Hades' Gate - swaps your soul with an allied target, exchanging life % - deals more damage in aoe with more percent life exchanged - may give specialty to your character class
Solomon's Fate - short buff - chance to proc very high bonus damage while active - each proc comes with a consequence - may give specialty to your character class
Lucifur's Will - self healing over time; healing amount increases each interval - reaching full health procs death - may give specialty to your character class
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Post by xsouliike on Apr 16, 2016 8:30:53 GMT
ill have a new update on Fri Apr 22 Where is my timemachine?
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Post by uxblad3 on Apr 16, 2016 18:46:13 GMT
I used eurobattle but on my friend's computer it doesn't work and i don't have with who to play masin.
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Post by HvsH on Apr 16, 2016 19:51:35 GMT
why doesn't it work...? you should figure out how to make it work xD and if you can use eurobattle.net - you can use ENT bots, you can connect with other players on multiple platforms battle.net, on garena, on eurobattlenet, etc
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Post by uxblad3 on Apr 17, 2016 11:43:26 GMT
i made it yesterday to work. now i can play with him thanks.
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Post by Jericho on Apr 17, 2016 13:56:10 GMT
Hey HvsH, how long until you finish it ? weeks ? months ? years ?
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Post by HvsH on Apr 17, 2016 13:59:25 GMT
theres already estimated release date on forums
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Post by hyugan on Apr 18, 2016 2:23:11 GMT
Hello HvsH, first of all, thanks for your work in this great game. I would like to know if this update that you said it will come this next Friday it will be the Afterbirth patch ? Just want to know to planify some meph runs before that comes or maybe juts wait for the new patch. thanks
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Post by HvsH on Apr 18, 2016 4:41:45 GMT
update = news the version will NOT be ready, just there will be news on progress of the map
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Post by HvsH on Apr 21, 2016 19:24:28 GMT
[Death] (bugfix) Death's ult (R) reset cooldown works now Destiny Scythe grants summon (2 min duration / 5 min cd) of Evil's Worst (T3 Death ult summon) in empowered state Empowered state grants 75% magic resist, 20M more hp, 11666 more armor New skill: summon death minion (T3 Death's Q) New skill: summon greater death minion (T3 Death's D) When Death attacks Evil's Worst summon, Death consumes his soul, killing it and grants full hp and 100 souls Nerf : Death's R deals (Souls/10)% --> (Souls/13)% of current enemy life
[Lust] [Refreshing Mind] Q and W relieves 10 Clarity each When using Q, expend 100 Clarity to reset all skill cooldowns except F Each attack made by your summon on a target stunned by F relieves 2 Clarity [Mind Consumption] Consume your summon's mind, granting 50 Clarity and resets R To consume: attack your summon to kill it
[Nightmare] Melee passive procs deal more AGI than INT Passive procs changed Spell damages changed (more INT than AGI) F changed - AGI pure damage or spell spam for INT, but in both cases, will cost health the more "stress" you put on your character Class item changed; UP will act as %Spell_Damage rather than Devastation
[Summons] (all) [Recall] Calls the summon to the player's location
Revenge F no longer pauses the hero
Anti-afk system - somehow kills non-afk ppl (1hr) - may be changed
Dope system - removed
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Post by hyugan on Apr 22, 2016 7:41:23 GMT
hello guys, I want to give some feedback from the map in general, in order to help to make it more entertaining and also I would like if anyone who wants to join the discussion about what I'm going to say, would be good to hear everyone's ideas and point of view to make it even better.
Before I start with the ideas I want to speak about my experience on this RPG, becouse I think that it will help to understand what I'm going to say. I started playing with a Wisp, all normal, until I got arround lvl 50, at that point a kind guy who was in the same game decided to help me, he brought me the items to craft a Go to hell! item, and then a panic + rahab spirit (wich at that point I didnt even knew what were those items) but I saw that it made me very OP, and later with the Blaze Blade item, wich helped me a LOT to lvl up fast, he also helped me killing all bosses so I could make the items wich it was nice, bcoz I was getting everything very fast but it had no challenge for me, after all that I had to farm stats to be able to get more items. So I get it, this RPG its about farming, then kill boss and continue farming, get new tier, farm more, until you get max stats and do Baal or Meph.
By saying this, I'll get on the first point I want to talk about, wich is ... Make bosses a greater challenge, yes, the bosses (if you just got the required level and dont have his items yet) are really hard, why? becouse they have more HP and more damage than what you do, the problem now is that almost all bosses can be killed by "farming", how is that ? you can go, deal some damage until he kills you, then come back and repeat, until hes dead, this have no challenge, to get level up or stats you need to farm, and to kill bosses you also need to farm ? its kinda repetitive in my opinion, so my idea is to do it like Baal or Meph, where you actually need a strategy and a team to do it. the Solution for this first point (in my opinion) its the following one: if you are trying to kill a boss and you die, reset the boss. by doing this it will probably increase the difficulty on the game by too much, each group would need to do it without dying, or maybe for a solo player, he would need to farm a LOT more stats than what he needed in order to kill it, so the bosses would need to have more changes, for example, If they are going to reset after a try, it would be good to also decrease the max HP or MP of each boss, so its not so hard to kill them, but still a challenge to kill them without dying. and also the drop rates of them bosses would be needed to be increased, since they would be harder to kill, having a 100% drop chance and also/maybe an extra chance to drop a second one, I dont know, would need to see this detail. Maybe this change shouldnt affect Baal and Meph but yes the rest of the bosses.
Then the secoint point is about Baal and Meph, first time I tryed Baal with my team it was exciting, becouse it was a challenge that we actually needed a strategy to do it, we tryed it as 3 players, after 2 games we still couldnt kill it, but we were getting better, the problem started after some games, when we met a friend who said he could solo Baal becouse he was a particular class, and I really saw him do it, he had a class who could stun for a lot of time and also deal a lot of damage, thanks to that he could solo it, and this its really unbalance, there shouldn't be a class who can solo an important boss like this, personally I dont want to get a Baal item just coz a friend have a class who can solo it, killing a boss like this should be always a challenge. So by saying this, classes who can stun + burst damage are way TOO OP on this bosses, so I think it would be good to study this kind of skills from all classes in general, I think that if a class its good to do burst damage, shouldnt have a very long stun duration, or maybe have alternatives, for example, instead of stun, reduce atk spd by a lot or something like this, I dunno. Each class should have his own strength and his weakness.
sorry for my bad english, it isnt my main language, and also sorry if its too long, I wanted to explain my ideas and why, thanks.
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