|
Post by skweefe on Jun 20, 2016 23:20:52 GMT
idk just what i heard i could be wrong
|
|
|
Post by mypartnarsux on Jun 20, 2016 23:41:50 GMT
idk just what i heard i could be wrong Makes zero sense.
|
|
|
Post by skweefe on Jun 20, 2016 23:47:49 GMT
changing code is nothing like changing terrain
|
|
|
Post by mypartnarsux on Jun 21, 2016 0:33:21 GMT
changing code is nothing like changing terrain He obviously has changed code before. Changing terrain is simple relative to changing code...
|
|
|
Post by wareditor on Jun 21, 2016 12:48:29 GMT
He can edit the terrain but adding new content may make the map go beyond the 8MB limit.
|
|
|
Post by HvsH on Jun 21, 2016 15:30:00 GMT
with the right tools and knowledge, im sure i can do almost anything i put my mind to!
|
|
|
Post by mypartnarsux on Jun 21, 2016 18:12:38 GMT
with the right tools and knowledge, im sure i can do almost anything i put my mind to! I KNEW YOU COULD DO IT!
|
|
|
Post by Jericho on Jun 22, 2016 12:51:45 GMT
I won't make another thread so I will post here. Hvhs, what if you add a special set effect for Solomon gloves + flag ? Honestly, gloves special effect is useless, with/without Solomon items, fightning Mephisto is still the same. Fighning Meph was pretty easy in previous version, all you had to do is to jump in, dope int and suicide, since Ifrit set was dealing pure dmg.
|
|
|
Post by HvsH on Jun 22, 2016 14:42:43 GMT
yes, because thats how bosses should be killed -dope int -suicide
|
|
|
Post by manafest on Jun 22, 2016 18:06:30 GMT
Honestly, I think that the diablo acc's should get a big rework - with egs agi acc you get 470k agi 150k str 50k int 350 armor and 20% magic resist, and after diablo you get a 625k agi acc with an activatable effect that actualy kills you (not even gonna mention the ugly head effect) and the damage you get from +205k agi and 8,3% chance to deal 100x agi for 6 seconds while losing 2% of your current health with each attack is not worth it. You lose hp from str armor and mr for some insignificant bonus damage. Str acc also loses it's armor and mr bonus which is even worse for the tanky classes. Solomon flags are good from what I've seen but the gloves imo need a rework. I have no idea why should endgame items kill you instead of making you stronger and helping you last longer in boss fights. Before I got my diablo acc I could kill vassago in 1 run. After I got it I can barely do it when doped I don't think that better items should make you weaker.
|
|
|
Post by 80yearOldMan2 on Jun 23, 2016 22:48:59 GMT
manafestI agree 100% end game items should not make you die faster for insignificant damage. The items instead should make you last longer in fight and allow you to hang in there to proc more spells which are a huge source of damage to every other non dps hero. The armor/mr/agi/int loss from STR diablo ACC made me revert back to its previous version after I got tired of it on Revenge. The reason I see the damage boost for the cost of health in return is because HvsH sees that whenever you go in to fight you are only able to last long enough to cast 1 round of skills then you die so "here is some more damage at the cost of health so you can do something extra before you die immediately" the item proc late game are just for pure 1 hitters with death afterwards.
|
|