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Post by HvsH on May 9, 2016 4:22:06 GMT
i will announce shortly before it is released, a specific time. i will not wait for the weekend, but if i happen to finish on the weekend, it will be released on weekend, it will be released whenever i think it will be ready. (i will give heads up warning when the release time is so people can play it as soon as it is released)
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Post by Detrox on May 9, 2016 10:17:39 GMT
Shortly means In a matter of minutes or hours or days ?
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Post by HvsH on May 9, 2016 16:31:46 GMT
like half a day to 1-2 days
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Post by Detrox on May 9, 2016 16:53:41 GMT
And what about announcing time when you will announce the time of release A little announception.
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Post by HvsH on May 10, 2016 3:02:48 GMT
#ignored
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Post by HvsH on May 11, 2016 16:43:57 GMT
solomon boss almost finished, afterwards i just have to work on several minor things that shouldnt take too long and it should be relased likely guaranteed that the map will be released by the end of this week at the latest
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Post by HvsH on May 12, 2016 6:50:25 GMT
Solomon has 6 stages, and they become increasingly difficult Although slightly weaker than Diablo, it will be easy to confuse the right Solomon from the fakes However, you cannot go wrong with aoe spells though
(I also forgot I had to make item drops for these bosses... D: )
(Event) Fallen God, Solomon Solomon, a god fallen to corruption, can switch between states of Divinity and Corruption Skill List: [Divinity] - Solomon is blessed with the agile might of a divine god and the gift of divine armor - Eternal Blade (temporary buff) A holy blade blessed to smite evil, putting the target to an almost eternal sleep that later then leaves the target extremely vulnerable (devastation) - Flash Strike Teleports to a nearby enemy, striking them and binding nearby targets with light (silence) - Retribution Your death is certain if Solomon catches you for retribution... but will you know which one is the real one? - Heavenly Being A deity such as Solomon cannot merely be touched by a lowly mortal
[Corruption] - Solomon falls accursed to the strength of darkness and the aura of magical protection - Phantom Blade (temporary buff) Solomon's blade becomes cursed with decay; as will be your death - Illusive Strikes Space seems delusional; strike all nearby targets, swapping their locations - Overwhelm Releases the darkness in Solomon's soul, consuming nearby targets while unleashing Solomon's fury
[Passive] Multistrike Chance to deal multiple strikes in one [Passive] Fallen God A god fallen to the power of corruption... its power, is not limited to one soul... Also grants increased magic defense [Passive] Sacred Curse The curse that is his fate, Solomon does not die easily Also grants increased evasion
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Post by HvsH on May 13, 2016 0:24:16 GMT
These are changes as listed in the patch notes, let me know if you think something should be changed to something else instead
Item changes : - Ifrit set: On death - create a giant explosion dealing INT x 15 pure damage and INT x 250 magic damage --> INT x 500 magic damage, Active: [Sacred Flames] Bless an allied target with magical flames, creating a barrier that absorbs 25M magic damage for 10 seconds. Also heals the target by INT x 2 - cooldown: 90 seconds - Ifrit's Soul: 500k all stats -> 700k INT, 500k AGI, 350k STR - Plethon's Soul: 500k all stats -> 500k INT, 600k AGI, 450k STR - Class items recipes = Essence of Destruction + Dark Matter Essence of Destruction is dropped by Baal - Possible to acquire Lucifer's Bloodline
Class changes : - Duke Sephiroth - no stat requirement - Sitael - no stat requirement Using T4 ult wont kill you if you dont have class weapon bugfix Class weapon: ult = 33% chance -> 25% proc chance - Schneider - no stat requirement - Nightmare - revamped - Slaughter -> F duration 10 seconds, cooldown 1 second Class weapon: 25% chance to acquire 1 Rage on attack (100% if ultimate not active) --> Acquire 1 Rage on attack when ult not active +1000 defense, useless 2x crit --> 1% chance to critical for 50x damage Q removes F and resets F --> removed
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Post by volgende on May 13, 2016 1:20:17 GMT
I don't know if you already done, but I think that items (excluding spirits) can be linked with the character, making it impossible to transfer good items like class weapon, etc.
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Post by skweefe on May 13, 2016 1:27:53 GMT
items are already linked to ur hero as soon as u pick it up beside for some of the lower items, the highest(as far as i know) being the orc in the 200 place(after sludge)
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Post by HvsH on May 13, 2016 3:03:43 GMT
you are not suposed to transfer items (Except spirits) because then you can farm bosses for other people and give them your op gear
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Post by evan1612 on May 13, 2016 4:02:13 GMT
Removing all stat requirements from the hidden characters seems kind of out of place. Maybe lowering it to 20k or 40k stats would still make it feel rewarding and challenging.
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Post by Detrox on May 13, 2016 4:14:23 GMT
May I ask what will this do for the bosses? Ifrit set: On death - create a giant explosion dealing INT x 15 pure damage and INT x 250 magic damage --> INT x 500 magic damage I mean which bosses have magic resistance lets say higher than 50% so the ifrit will not be as effective as it used to be and where it will shine more?
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Post by HvsH on May 13, 2016 4:17:25 GMT
When you tier (for t3 schneider sitael duke), you wont gain/lose stats However, there are trials you have to overcome (boss battles, solo, like with becoming schneider)
They are:
Trial of Alacrity Trial of Decay Trial of Darkness
Also, the storyline has been improved in each trial.
@detrox most late bosses have magic resistance much greater than 50% xD this is obviously a nerf to ifrit set, it was way too op if you have another suggestion, i am always listening
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Post by Detrox on May 13, 2016 4:30:56 GMT
Well My suggestion would be to rework mephisto set. Even if you nerf ifrit a bit the damage part on death is still some very unique and nice mechanic. It was kind of akward that some classes prefered the ifrit over the mephisto set on last version.
There might be something else to consider aswell. In last versions the mephisto was the hardest boss for elite few. Which ment Ifrit/pleton was the best tier for most casual players they got. Now If there is going to be Another tier higher than mephisto wouldn't it be actualy better to Unify Ifrit pleton into one set and use the second boss for something special ? Might actualy be ideal to make pleton a bit harder and make him drop another part for the pentagram item upgrade.
If you actualy do this you can also change mephisto set to have the magic resistance + effect from ifrit aswell (As it will be the only set from previous tier which would mean mephisto set will allways be an upgrade for every class).
And quick question: What items are expected for the 3 classes to be able to solo the trial? (I am mostly interested in angel->Sitael because angel is the weakest of the three t1 so I hope he wont have to struggle to much).
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